Tomb of Horrors

The Town of Huntress

The Heroes travel through foreign wilderness happening upon a woman traveling a road. She is conspicuous because she was dragging a tree and refusing all help until she collapsed from exhaustion. Before she fell unconscious the woman informed the Heroes of the nearby town of Huntress. The Heroes enter the town seeking aid for the stricken woman. They meet a fearful and cautions populace, who are reluctant to help the poor woman. The townspeople bring the woman to her home, but do not render her aid, citing that no one helps the weak. The Heroes seek out the leaders of the town in order to find out why the town is so strange. On the way, the Heroes come across a tree made of tongues and corpses scattered around the town marking those who were punished for breaking the laws of the community. The Heroes met Lito and his gang who, though claiming to lead the town, seem evasive and mistrustful. The Heroes get little in the way of answers about the town, the woman, the tree, or the rules of Huntress. Lito and his gang give the Heroes the impression that there are mysterious enforcers of the law that keep the tree and make the corpses, though no one admits to seeing when the punishments occur. After a quick tour of the town and the Heroes discover an alarming number of tongueless villagers and everyone is afraid and unknowing about the events in the town; or at least unwilling to admit knowledge. Even the local clerics are afraid. The Heroes decide to defend the helpless woman. After a night passes it seems no harm has come to her. But in the morning, Lito and his gang pick a fight with our Heroes. Though the ruffians lose the battle, they distract the heroes long enough for the helpless woman to have her tongue cut out by some mysterious force. Interrogations of Lito’s gang leave the identity of the mysterious enforcers still shrouded in mystery, but the Heroes discover Lito and his gang didn’t start the problem. The slime have only been taking advantage of the town’s situation as they found it. They know only that the problems are linked to a burned corpse of a accused witch chained to the local inn. No one in the town seems to know anything about the corpse, and desire to avoid the topic when it is raised. As we begin our next episode, the Heroes prepare to speak with the corpse in an attempt to unravel the mystery…

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Transitions...

You step through the portal and immediately know something isn’t right with it. It feels like it’s trying to send you to its destination, but the magic has some kind of disturbance blocking that. For a second it feels as though you are being torn in different directions. Everything goes dark. You feel something solid beneath your feet and our lightsource has a brief blinding effect on everyone as the darkness is extinguished. You are surrounded by natural earth and rock, covered in tangled vines and plant growth weaving through them. Our keen perception notices a way out. The vines almost form a concealing curtain over the exit. Behind you is what you assume to be the portal. Arcane skill tells you it doesn’t work. Whatever disturbance caused it to malfunction, is still affecting it. You also know, this is not where the portal was supposed to go. You determine the disturbance is something Astral in nature, and seems to be almost like an anchor tied to the portal pathway.
Y and Avryl are gone. Someone else is here instead. Maybe it’s Y polymorphed into something else again. That bugbear needs an anti-affliction collar. No it’s not Y, as you can tell his reaction to us is not one of familiarity. Let’s hope we don’t kill and Speak With Dead later on him.

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Battles at the Gate of the Abandoned Tomb

The Heroes again assaulted the courtyard outside the Abandoned Tomb and defeated a vicious warband led by a Vampire Lord and once again overcame the powers of the Moilian Heart. After attempting to gain access to the Black Academy they were set upon by a legion of skeletons. The Heroes didn’t panic, but keenly appraised their situation and designed a cunning defense to hold off the army. They bravely held the line until the sunrise drove the skeletons back to their tombs on Blackfire Hill. The adventurers rested in the relative safety of the new dawn and entered the Black Academy. Inside the entrance was yet another portal admitting entrance to the Abandoned Tomb. They entered the portal, but something went horribly wrong and the Heroes were again thrown into the unknown webway of planar travel…

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The Courtyard of the Abandoned Tomb

In our last episode…

The Heroes barely defeated a team of Blackfire Mages supported by Wrath Spirits while suffering the effects of the mysterious Moilian Heart. After the combat, they were forced to return to the Haven to regroup and extended rest. They intend another assault to force their way into the Abandoned Tomb.

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The Story So Far...
A blog for your campaign

The Heroes were contacted by Vyrellis who told them of her resting place, the Garden of Graves, and its defilement by an attack of the undead. The Heroes journeyed to the Feywild where they discovered an elaborate reconstruction of the Garden into a strange focus of eldritch energies. The locus is also the home to many cross-planar events. After defeating many strange undead creatures and surviving many cunning traps, they discovered the Fey Engine. The Heroes destroyed the engine which dispelled the effects of the undead influence. Once their task was complete, the Heroes departed the Feywild and returned to their home plane for a well deserved rest. The instigator of the undead attack was never discovered, though it was obvious they were extremely powerful…

While staying at an in, the Heroes were attacked by a group of shadar-kai assassins. The assassins were servants of the Raven Queen whose trail led to a portal in the depths of the Keep on the Shadowfell. The Heroes determined to follow the assassins and entered the portal uncertain of their destination. They arrived in the city of Moil.

The Heroes followed a trail of shadar-kai corpses and deadly traps through the half destroyed towers of Moil do discover another shadow gate leading to an unknown destination. In order to escape the Tortured Vestige, the Heroes threw themselves through the gate. The Heroes arrived in the Shadow Tomb. They faced many challenging traps and perilous enemies leaving them exhausted, scarred, and in one case transfigured. Two Heroes were trapped in tapestries. The Heroes discovered a coded journal on the body of a shadar-kai that told them of the mighty demilich Acererak, and the suspicion that he was behind the desecration of the Garden of Graves. The Heroes discovered and destroyed a second eldrich device, the Shadow Engine. Lacking any other direction to go, the Heroes again traveled a portal to a location known only as the destination for the power of the Shadow Engine.

The Heroes arrived in Skull City. After fighting battles with powerful undead foes of multiple factions, they stumbled upon the Skullbreakers. After receiving aid and rest at the Haven, the Heroes learned of Moghadam. The Heroes have set themselves the task to enter the Abandoned Tomb of Horrors to find Moghadam and hopefully the answers to many of the questions raised in their quest…

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