Tomb of Horrors

Undeath in the Vault of Betrayal

The Heroes move forward and discover a gravity defying room housing a deadly gargoyle. After a short period they adapted to the room where every wall was a floor and to move too quickly meant a tumble and fall to another wall. The Heroes quickly overcame the gargoyle and discovered a movable pedestal that opened into a tunnel. The tunnel lead to an alter and a hidden, trapped floor. The floor gave way and dropped some of our Heroes ninety feet to a painful and sudden stop. Just as the Heroes began to recover, the trap unveiled a sinister surprise when the ceiling also fell on them. All survived, however, and they discovered an opening in the central pillar holding the altar revealing another tunnel.
The tunnel led to the heart of Moghadam‘s vault of betrayal. After a hard fought battle the Heroes overcame the evil shadow of Acererak’s architect. Moghadam‘s sword and Ruinblade was recovered and the Heroes carefully considered adopting the weapon to aid them in their quest. They also discovered Moghadam’s library containing a treasure trove of information of Acererak‘s plans.
In his madness, Moghadam gained an understanding of what Acererak’s betrayal implied for the demilich’s future plans. Epic rituals drained the original Tomb of Horrors turning it into the Abandoned Tomb. Acererak drained away eldritch essence underlying centuries of terror to fuel his dark plots. The full nature of those plots remains unknown, but Acererak‘s ambition has grown since his failed apotheosis. Where once he yearned for godlike power, he believes now that he can become something greater.
The demilich’s eldritch engines tap into planar energy. The fey engines stole the burgeoning life energy native to the Feywild. The larger engine in the Shadow Tomb tapped into the essence of death in the deepest Shadowfell. Acererak‘s plan now rests on the creation of one final eldritch engine — this one designed to steal enough energy to elevate Acererak to godhoood. Moghadam believed that this engine would be set in the Astral Sea, but he had no knowledge of where it would be built or when its construction would begin.
With heads full of knowledge and packs full of plunder the Heroes left the Abandoned Tomb. They packed up a bejeweled skull (35,000 gp), a staff of storms +4, a guardian’s cape +4, an Ioun stone of perfect language, a deadblast bone, and 100 pounds (54,000 gp) of materials and scrolls. The Heroes descended into Skull City and reunited with the Skullbreakers at the Haven after minor encounters with the persistent denizens of the undead city. The Heroes shared the story of their adventures and let the Skullbreakers examine the lore they secured from the tomb. Though they were pleased at the possible destruction of such a powerful evil being, the Skullbreakers could not give the Heroes any more information to continue their quest to stop the machinations of Acererak.
With lack of leads or a way to escape Skull City, the Heroes settled into a routine of searching patrols of the city and the surrounding landscape in an attempt to find a way out. After a few weeks the Heroes were set upon by a band of shadar-kai. The band of assassins resembled those the Heroes encountered before in the Shadow Tomb. The assassins did not directly attack the Heroes, but identified themselves as servants of the Raven Queen and bid them to travel with them as their mistress had a task for them. After no small amount of convincing, and the promise of transportation from Skull City, the Heroes departed with the assassins through a planar portal. The Heroes found themselves in the legendary city of Sigil. The assassins would not allow them to wander and explore, however, as time was of the essence. The Heroes were led to an out of the way location in a winding maze of alleys. In a room draped in mysterious darkness, the Heroes were greeted by an Avatar of the Raven Queen. The Avatar expressed the Raven Queen’s displeasure at Acererak‘s presumptive attempt at apotheosis and the effect it could have on the planes, not to mention his violation of her realm in the Shadowfell. The Avatar invited the Heroes to pursue and defeat Acererak and in return for the service would grant them boons in the form of magical equipment and improved powers as well as transportation to a location identified by other servants as place where Acererak’s servants are at work. Realizing there was little negotiation possible with an Avatar of a god, especially one of the Raven Queen, the Heroes agreed. The Heroes were then introduced to two new companions also selected by the Raven Queen’s servants to join them on their quest. The team was joined by a Half-Orc Rogue and a Dwarven Cleric. After a brief exchange of equipment with the Avatar’s handmaidens, the Heroes were led to a planar door. The Heroes passed through the portal and arrived in Pluton…

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